Part 1: …Too Quite
This mission is very dark, making it hard to see. If you are having a hard time seeing, turn up the brightness in the audio/video section of the start menu. You can also use your night vision by pressing left on the D-pad.
You begin "Nightfall" on top of a cliff with a 46 ammo sniper rifle, 96 ammo magnum, and sprint. After walking along the edge of a cliff, you will turn to the left and come to the first set of enemies; two sleeping Grunts and an Elite minor with his back towards you. Jun warns you of them just before you turn the corner. This Elite has been programed to be very unobservant, and will not see or hear you as long as you stay behind him. Walk up directly behind him and press the left bumper to assassinate him, then kill the sleeping Grunts with headshots or melee attacks. Where the Grunts slept, the path splits into an upward and downward route. You should take the top path because it will allow you to temporarily avoid and ultimately flank the enemies on the lower path.
The upper route will lead you to a strategic sniping point over the enemy settlement below. There is a health kit, assault rifle, and hologram armor ability here. Get behind the large rock to the right for cover and survey the area ahead of you. The targets that you should be looking for are four Elite rangers and an Elite spec ops, all equipped with either needle rifles or focus rifles. These are the only Elites in the settlement that you can kill with a single sniper rifle headshot due to their low shield capacities. They will always stay on top of roofs, though the Elite rangers will often jetpack between roofs. Kill all of these Elites with sniper rifle headshots, using the rock as cover if they return fire.
For beginning snipers: When sniping these Elites, follow them with your reticule when zoomed in 5x. When they stop moving, zoom into 10x and move the reticule onto their heads. When a dot appears inside your reticule, fire once to kill them. This will usually cause the other Elite rangers and Elite spec ops to return fire. They are armed with accurate weapons, so pose a threat even at this distance. Once they begin firing upon you, return to the safety of the rock for cover. When they temporarily stop shooting, move a small amount out of cover, just enough that you can shoot them without exposing your entire body. Repeat these steps until you have eliminated all of the enemies. If it is too hard for you to achieve sniper rifle headshots, two body shots will kill these Elites as well.
Now it is time for you to eliminate the enemies that you skipped over before. This is not entirely necessary because they will very rarely attack you from behind, but I personal prefer killing all of the enemies in a level instead of skipping them. Move down to the lower path back you the way you came from until you reach a short, wide, and flat-topped rock. Ahead of you, there are three Grunts, one Jackal, and an Elite ultra. Use the rock as cover to kill the Grunts and Jackal when they come in range. Once the Elite remains only, sprint past the rock and swap your sniper rifle for the closest plasma pistol. Using any of the available rocks as cover, stun and kill the Elite with your plasma pistol and magnum.
At around this time, a phantom will drop more enemies into the settlement ahead. Jun will warn you by saying “incoming, looks like we’ve really pissed them off.” Including these reinforcements, there are now fourteen Grunts, four Jackals, two Elite majors, and an Elite general with a concussion rifle in the settlement you surveyed before. Unfortunately, it takes three or more headshots to kill the remaining Elites, so you will have to use the overcharged plasma pistol and magnum headshot strategy to kill them. Retreat back up the hill, following the upper path that you initially came from. Stop when you come to a large tree next to a rock. The combination of this rock and your elevation will provide you good cover, and there is only one path leading to you. Once the covenant from the settlement move up to you, pick off the Grunts from far away, keeping in mind that they will be coming from both your left and right. Once the Jackals get closer, kill them by shooting them in the hand, then the head, with your magnum. Only kill the Elites once they come with in plasma pistol range; do not exit your position to kill them. With patience, this strategy will allow you to kill all of the enemies while staying relatively safe.
After enemies stop advancing to your position, move down the hill and enter the settlement. Move slowly and always stay near cover because there are usually some enemies remaining. As soon as you see them, try to kill with a quick headshot before they have chance to shoot you. Move to the nearest cover if your shields fall low. The Elite general with the concussion rifle will always stay in the settlement, so be prepared to kill him. Come as close as you can to him by moving between pieces of cover. Once you are in plasma pistol range, stay in cover to overcharge a shot, then quickly move out of cover, stun him, and kill him before he can fire his concussion rifle at you. After you have cleared the entire settlement, swap for a fresh plasma pistol and restock health from either of the health kits located in the two forward buildings.
At the back right of the settlement, you can find the entrance to the next section through a door into a cement room. In front of this room, there stands a water tower with a two story house behind it. There is an Elite major permanently located on scaffolding of the water tower and a Grunt operated plasma turret on the second floor of the house. There are also five Grunt majors, an Elite ultra, and an Elite minor who spawn next to the house. Unlike the Elite on the water tower and the plasma turret Grunt, these enemies will move around and often exit the house after they spawn.
Inside of the cement room, take the stairs to your right up to the second story. Immediately take cover behind either of the two cement blocks forward and to your right. Begin by killing the Elite major on the water tower in front of you with an overcharged plasma pistol and magnum headshot. Next, stand against the pile of wood planks and use the curvature of the cement strip to your left as cover. Hugging this cement strip, slowly move around the curved shape, killing any enemies in the house as soon as you can see them. To take cover, back up along the strip and the curvature of the form will protect you. At the end of the cement strip, you will have a clear shot at the Grunt operating the plasma turret, so kill the Grunt with a magnum headshot when it is facing perpendicular to you. Finally, sprint to the cover of the house and take out any remaining enemies from the cover of either doorways.
If you need to restock on ammo or health, there is a health kit and three shotguns in and around the initial building and another health kit in the far building. In the next section, you will encounter two guetas, a gorilla-like creature native to Reach. They will only attack you if you attack them, so I suggest leaving them to peace. However, if you choose to kill them, detach the plasma turret from the second story of the building and take it with you.
After you have cleared all of the enemies in this section, move on down the path to the left of the far building. Here you will encounter a Grunt and a Jackal. You will need to kill them quickly with magnum headshots before they can damage you because there is no good cover nearby. Continue to follow this path a little farther, and you will reach the second rally point.
Part 2: Let sleeping dogs lie
After following the path, you will enter a large open area with two guetas fighting a handful of Grunts. Because guetas are wildlife and not covenant, they will only attack something if they feel threated. For this reason, if you do not shoot or approach them, they will not harm you, which allows you to sprint by into the next area. However, if you do want to kill them, use the plasma turret from the last section. They have large amounts of health, but the firepower and high damage of the plasma turret will easily kill them.
After you exit the clearing with the guetas, follow the path until you can see the pumping station ahead where four civilians are attempting to protect their homes. This area is used in the firefight map “Waterfront”. On the top of the hill to your left, there is a magnum and a sniper rifle. Restock on magnum ammo but leave the sniper rifle. Move forward while hugging the left wall until you come to the bridge blocking your path. Sprint at the corner between the rock wall and bridge wall and jump, bringing you on top of the bridge. Use the cement cube with the lamp on top as crouching cover, providing you a good flanking position on the enemy. In the settlement ahead of you, there are three Grunt minors, two Jackals, and two Elite majors. A phantom will also deploy three Grunt majors, three Skirmisher majors, and an Elite major soon after you reach the top of the bridge. From your cover, kill all of the light infantry directly in front of you with your magnum. Once the coast is clear, sprint forward and grab the 44 ammo DMR halfway across the bridge, then return to your cover.
With the increased accuracy and zoom of the DMR, kill all of the remaining light infantry. Once you cannot see any more, enter the settlement and hunt down any surviving covenant. The Elites usually climb on top of the building to the left of the bridge. Once they come to the edge of the roof, stun and kill them with your plasma pistol and DMR before they can retreat to the center of the roof.
Killing the last covenant infantry will trigger the civilians to show you their supply of stolen UNSC weapons. In cases next to the bridge, they will reveal a DMR, assault rifle, sniper rifle, and rocket launcher, as well as armor lock, drop shield, and sprint next to these cases. Restock on DMR ammo and health if necessary from health kits inside of the buildings, but do not take the sniper rifle or rocket launcher.
Soon after the civilians reveal their weapons, another phantom will drop one Grunt, four Jackals, and two Elite majors next to the two pumps. Enter either of the buildings to provide cover from the drop ship. Once it leaves, stand in the doorway of the building and kill the light infantry from a distance before they can approach you. Do not leave the building to kill the Elites; only attack them when they enter plasma pistol range. If necessary, step back inside the building and use the walls next to the doorway as cover. Hunt down the Elites after killing the light infantry if they have not already charged you.
A second phantom will then drop eight Grunts and two Elite ultras, one with a concussion rifle, on the bridge. Kill them with the strategy described above. Lastly, the third and final phantom will drop three Grunt majors, three Jackals, and one Elite major in the area that you came from. Use the same strategy as before to eliminate them as well. After eliminating the last enemies from the last wave, restock on DMR ammo, health, and plasma pistol energy before crossing the bridge to move onward.
You will have to follow a long dirt path to reach the next section. Partway along the path, Jun will warn you of a “Covie drop ship”, but the phantom is unable to see you and Jun. The path will eventually deposit you at a covenant-controlled power plant, beginning the next rally point.
Part 3: I'll just leave this here…
You begin on the opposite side of a canyon from the power plant. This area is the "Power Plant" map in multiplayer matchmaking. There is a health kit, armor lock, sniper rifle ammo, and two magnums on your side of the canyon. Directly across the canyon from you, there are three Grunts and two Jackals. Pick them off with your DMR, using any of the large rocks near you as cover if they return fire. Look to your left, and you will see a covenant jammer array, a structure used to jam the UNSC Navy’s scanning technology. It is equipped with three Grunt operated plasma turrets. From the safety of one of the large rocks, kill the Grunts operating the turrets with your DMR.
Follow the path to your left, and you will find a bridge spanning the canyon. Three Grunt majors and an Elite major spawn on this bridge, but will retreat farther back into the facility once they see you. Cross the bridge and hug the left wall while you work your way up the hill. In front of you, you will find the Grunts and Elite that retreated as well as three more Grunt minors that often join these enemies from farther in the settlement. Use the cement levies as cover to kill these enemies, waiting to kill the Elite last. Once you have cleared out these enemies, enter the building to your left.
Walk through the building and stand in the rear doorway. Ahead of you, you will see the two-story hydropower building. Outside on the first floor, there are four Grunts, whom you should pick them off from the doorway of the building. Inside of the second story doorway awaits an Elite ultra with a concussion rifle. To kill him, begin charging your plasma pistol as you walk up the dirt path along the left wall. As soon as you see the Elite, stun him and start jumping around so he cannot shoot you. Finish him with a DMR headshot as soon as possible to avoid damage. If you are a poor aimer and miss the first few shots, continue jumping while backing down the hill to make yourself a hard target to hit. Because concussion rifle shots travel slowly, he will have a hard time hitting you, providing you with the time necessary to attempt more headshots.
After killing the Elite ultra, move into the second story of the building. Use this room as cover and wait for the remaining enemies from the settlement to come to you. You will be attacked by four Skirmisher majors and an Elite general with a plasma launcher, yet depending on how many you enemies you killed before and where they moved to, you may find Jackals and Grunts attacking you as well. Be sure to swap for a new plasma pistol from one of these enemies if your plasma pistol is currently low on energy.
Killing most of the remaining enemies will prompt Jun to plant an explosive inside of the jammer array. He asks you to cover him, but this is unnecessary due to his invincibility. Move into the two story building at the edge of the canyon to your left when facing the jammer. A phantom will drop two Elite spec ops by this building and two Hunters by the jammer array. By staying near the Elite spec ops’ drop point, they cannot sneak up on you later. Wait inside the second story of the building and kill the Elite spec ops with an overcharged plasma pistol and DMR headshot as they walk through the door into the house, watching your radar so you can predict their arrival.
To safely kill the Hunters, swap your plasma pistol for the rocket launcher in the water by the first two story building. Use this to damage the Hunters, then use the plasma launcher from the Elite general to finish them off. If this is not enough to kill them both, you can use your grenades as well. Just outside the center house is a cache of DMRs that you should use to restock ammo after killing the Hunters. Remember to restock your health if necessary and to grab a nearly full plasma pistol before leaving this section. Jun will open the doors to the next area after you kill the Hunters.
Directly through the door is a phantom dropping three Grunts and a Jackal. Take cover behind the covenant barricades to avoid phantom fire, then kill the Grunts and Jackal from the cover of the barricade. As you move farther up the path, you will find sniper ammo, sprint, and a hologram. Be careful when moving forward because there is a shade turret ahead, as well as four Grunts and an Elite major. As soon as you see the turret, sprint to cover and attempt to kill the Grunt operating the turret with your DMR. It is easiest to kill this Grunt when the turret is pointing directly at you. If necessary, move up to a closer cover in order to kill this Grunt. After killing the operator, focus on the remaining infantry, yet always keep an eye on the shade turret because another Grunt or the Elite may enter the turret. If an Elite gets in, wait for Jun to snipe him out or stun it with your overcharged plasma pistol and run past.
Continue up the hill by following the path to the right. Once you reach the top of the hill, you will have a good vantage point over the next fight. Ahead, there is a large arching rock over the path with a shade turret and three Grunts on top. On the lower level, there are three Jackals and two Elite majors. Begin by finding cover behind the large rock with a tree to the right. Using this as cover, kill the Grunt operating the shade turret and the Grunts next to it. Then focus on the Jackals and Elites once they come within plasma pistol range.
After a while, two Elite rangers will supply reinforcement to the enemies. Sometimes they both have focus rifles, and sometimes one has a needle rifle and the other has a focus rifle. If they are close, kill them with an overcharged plasma pistol and DMR headshot. However, if they are too far away, remove their shields with 5 body shots from the DMR and kill them with a headshot. Move back down the hill and take the path to the left. It will come to a ledge along a wall, which you can use to move forward. After crossing the ledge, you will see a green light to your left. Run up towards the green light, where you will find the last DMR in the level and a health kit. Using the larger rock as cover, kill any remaining enemies you missed or were unable to kill before.
Walk up the path in front of you, hugging the left wall. At the top of the hill, you will see another shade turret, two Grunts, two Elite majors, and an Elite ultra. First kill the shade turret and Grunts from afar, using the slope of the hill as cover. Now that you have dealt with the largest threat, you can safely to sprint across the rock arch. There is a health kit and an assault rifle by the green lights on the right side of the rock arch, near the previous shade turret. Use the hill with this equipment as cover to finish of the remaining enemies. Continue down the path, where you will find two more Grunts and two Jackals. Kill them quickly, continue forward, and turn left under the rock arch. This will activate a cut scene in which you and Jun observe a large covenant invasion force, concluding the mission Nightfall.
Last Updated: August 10, 2012 at 13:54